| Date/Time | Sun 6 Sep 2026, 10:45am – 12:30pm (1h45). Home training — confirm against the pitch allocation and Spond on the day; see calendar.html. |
| Location | Home — U12M / U14M pitch (see the allocation map below) |
| Coaches | (fill in on the night) |
| Attendance | 31 expected — Spond: 31 attending, 6 unanswered, 6 declined (43 invited). (Actual — fill in on the night.) |
| Session objective | Season opener. Introduce individual tackle skills + communication (defence base); introduce lineout positioning, laws, and the hooker throw-in (the squad's very first lineout exposure); introduce blitz defence line-speed reps for the backs. |
| Resources required | Balls, bibs, cones, ruck shields. |
| Start + duration | Activity | Focus |
|---|---|---|
| +0, 5 min | Player-led warm-up | The standard four-phase warm-up in lines off the try-line, finishing on the pads (see warmup.html) |
| +5, 2 min | Contact warm-up | Whole squad, before any contact — get low, pummelling, Wrist Wrestle (see claude.html) |
| +7, 13 min | Handling reps | Main group, while the two skill zones below run out of it |
| +7, 13 min (parallel pull-out) | Hooker throw-in — Cross-Bar Challenge (hookers) | Throw technique against the crossbar — height, line, routine |
| +7, 13 min (parallel pull-out) | Tackle-technique skill zone (Tackle Diamond, controlled) | Individual tackle technique, small-group, full contact; groups rotate |
| +20, 5 min | Whole-group intervention: lineout positioning + laws | Where to stand; uncontested, no lift (see laws.html) |
| +25, 60 min | Main game: touch/tag, lineout restarts | Line-speed scoreboard; bonus for a clean lineout catch leading to a try |
| +25, 60 min (parallel, backs not in lineout work) | Continuous Defence | Defensive alignment while the forwards are in lineout skill work |
| +85, 5 min | Cool-down / close | Recap line-org cues, set up Thursday |
Runs to the standard 90-minute Sunday session, warm-up and close included (see claude.html). The allocated slot is 10:45–12:30 (105 min), so there's ~15 min of slack for arrival, kit and a late start — don't spend it by drifting; finish on time. Scale each block proportionally if the slot changes.
The opening block needs two coaches free (one on the hookers, one on the tackle zone) while a player leads the warm-up for everyone else — see claude.html. A third coach lets you run two tackle diamonds side by side, which halves the group size and roughly doubles the reps.
Coaching Points: in the pummel — chest up, back flat, head to the side, hips low, arms working continuously. In Wrist Wrestle — stay low, feet moving, win it with body position rather than by yanking.
Setup: everyone in pairs, matched by size — not by friendship, and not whoever is standing nearest. Whole squad together, no equipment.
Description: the standard two-minute contact warm-up (see claude.html), and the squad's first time seeing either game, so it will need a proper demo rather than a description:
The rules are not negotiable, and are worth saying out loud on the first session: pummelling is an arm battle — no lifting, no takedowns, no twisting anyone's neck. Wrist Wrestle targets the shoulder or upper arm only, never the head or face, and stops the moment either grip goes. Anyone who would rather not play the slapping game pummels again instead — offer that to the whole squad up front, so nobody has to ask.
Adaptations:
Coaching Points: consistent pre-throw routine (same feet, same grip, same ball position every time); ball back behind the head, both hands on it; step into it rather than throwing with the arms alone; follow through with the hands pointing at the target; eyes on the target, not the ball.
Setup: hookers (~3) peel off with a coach after the contact warm-up and work at the posts; everyone else stays with the player-led warm-up and handling reps. Mark a throwing spot so the distance is the same every rep.
Description: the Cross-Bar Challenge (see activities.html) — throw at the crossbar rather than at a team-mate. Over the bar first, then progress to hitting it; score out of ten. The bar gives instant, unarguable feedback on height and line, which is exactly what a first-ever session needs — no jumper to catch it, no lineout to organise, just the throw. Runs for the whole opening window, then straight back into the main group for the lineout intervention.
Progressions:
Adaptations:
Video example: Learn the Hooker Throw from Jamie George — Rugby Lineout Masterclass
Coaching Points: low — chop!, shoulder contact, squeeze (see activities.html). Defence "wins" the rep if the tackle is completed over the halfway point of the diamond.
Setup: see activities.html. Runs in the opening block once the whole squad has done the two-minute contact warm-up: with ~28 players left after the hookers peel off, rotate three groups of ~9 through the diamond, ~4 min each, each group coming straight out of the warm-up/handling work and going straight back to it.
Description: controlled, small-group, full-contact tackle-technique reps — short and sharp. Front-loading it means the squad's first real coaching input of the season is the defence base the whole block is built on.
Adaptations:
Coaching Points: where each player stands in the line; lineouts are uncontested at U14 — no jumping/lifting, min 2 / max 13 players (see laws.html).
Setup: whole squad, cones marking the 5m and 15m lines.
Description: a short (2–3 min), single-voice coaching point delivered to everyone once the skill zones have folded back in — not a specialist skill zone, everyone needs to hear this once.
Coaching Points: line-speed (defence); handling and support lines (attack); using the lineout restart cleanly.
Setup: small-sided, full pitch space (Sunday, so no need to compress into a third of a pitch as on Thursdays — see claude.html). With ~31 players, run two games side by side rather than one oversized game — nobody should be standing watching.
Description: small-sided touch/tag game where every restart is a lineout throw-in (uncontested). Defence scores points for line-speed (getting up as a line quickly); attack scores a bonus for a clean lineout catch that leads to a try.
Progressions:
playbook.html) once the basic shape is running.Adaptations:
Coaching Points: quick reorganisation and communication under repeated pressure from alternating directions.
Setup: see activities.html.
Description: run as the backs' parallel focus while the forwards unit (plus hookers) is tied up in lineout work — this is the season's first blitz-defence exposure.
claude.html). If the session is running late, cut something else — a rotation, or time off the main game — not the two minutes.block1-overview.html for the one remaining Block 1 open item — Week 5 backs detail.